Excadrill – Emerging Powers
Card Number / Rarity: 57/98 / Rare
Card Type / HP / Stage: Fighting / 120 / Stage 1
Attack 1: [2] Dig (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack 2: [3] Earthquake (70)
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness / Resistance / Retreat Cost: Water ×2 / Lightning -20 / 2
Card Type / HP / Stage: Fighting / 120 / Stage 1
Attack 1: [2] Dig (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack 2: [3] Earthquake (70)
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness / Resistance / Retreat Cost: Water ×2 / Lightning -20 / 2
Card Number / Rarity: 57/98 / Rare
Card Type / HP / Stage: Fighting / 120 / Stage 1
Attack 1: [2] Dig (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack 2: [3] Earthquake (70)
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness / Resistance / Retreat Cost: Water ×2 / Lightning -20 / 2
Card Type / HP / Stage: Fighting / 120 / Stage 1
Attack 1: [2] Dig (30)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Attack 2: [3] Earthquake (70)
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness / Resistance / Retreat Cost: Water ×2 / Lightning -20 / 2